Update: Virtual Worlds Governance Conference

In his remarks at the Virtual Worlds Governance Conference described previously, Joe Rosenbaum used examples of how digital content taken from real world material, as well as samples that have been merged with user generated content or imported from digital online gaming or entertainment environments, can create problems and potential legal issues that make it difficult for brand owners, celebrities and even the average consumer to not only protect content, but also to determine which laws or contractual agreements are effective and, significantly, enforceable. You can see or download a copy of the slides prepared for this educational event that took place in both real life and Second Life, by clicking "Joe Rosenbaum’s Virtual World Governance Presentation Slides." If you want to know more or need legal counsel or support in virtual worlds, online gaming, digital entertainment and rights of privacy and publicity, don’t hesitate to contact Joe directly.